Boomerwang Admin
Number of posts : 825 Age : 40 Registration date : 2008-01-13
Character HP: (1/0) Offense: Defense:
| Subject: Character Item/Treasure Records Thu Jan 17, 2008 4:17 pm | |
| Revised 10/1/09
How Treasure Works
I'll basically be determining how much you guys get as a group, and then you guys can divvy it out however the group agrees to. The only thing I need you guys to keep tabs on are your individual treasure records by updating your character profiles here on the forums. That, along with the stats you post there, are what I go by when I consult your info. Also keep your inventories updated when you use items amongst yourselves (i.e. take off a potion from your inventory if you give it to someone else). I won't really be nagging anybody to keep their stuff up to date, so this is more or less an honor system.
Last edited by Boomerwang on Thu Oct 01, 2009 4:01 pm; edited 21 times in total | |
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Boomerwang Admin
Number of posts : 825 Age : 40 Registration date : 2008-01-13
Character HP: (1/0) Offense: Defense:
| Subject: Re: Character Item/Treasure Records Tue Jan 29, 2008 4:10 am | |
| Chapter 1 Treasure Record (SotP, NSky)Path in the Woods:Gnoll's belt pouch: - Small rusted knife
- Tiny scroll (dirtstained, bound loosely in simple thread; open for reading by all):
- Spoiler:
This tiny scroll contains the words "vaetar eefs jinam" hastily scrawled onto it using charcoal. These were the words used to open the magical barrier that once barred entry into the bandit's hideout in the woods outside of Sesolston. The barrier seems to have vanished, and the death of the Strange Reptilian encountered inside the cave seems to be the explanation.
Meeting and Mess Hall:- 16-gal Barrel (50% full): Liquorice root (209 gp)
Armory and Supply Room:- Locked chest: 2,000 cp
- Locked chest: 1600 sp
- 2 medium Hide armor (30 gp)
- 1 small Hide armor (15 gp)
- 1 medium Leather armor (10 gp)
- 1 medium spiked gauntlet (5 gp)
- 1 large longspear (10 gp)
- 5 small spears (10 gp)
- 1 medium scimitar (15 gp)
- 2 small short swords (20 gp)
- 1 small fishing net (20 gp)
- 3 sunrods (6 gp)
- 4 tindertwigs (<1 gp)
Barracks Corridor 1:- 400 sp
- 100 gp
- Unlocked trunk: 2 cure light wounds potions, 1 gray potion (the liquid contents seem to shift slightly when held. You can't detect anything with your eyes, but by touch you could swear that the potion flask slightly grows bigger in your hand, then grows smaller again, shifting around like this occasionally) (2x50 gp, 250 gp)
- 1 medium halfplate (600 gp)
Barracks Corridor 2:- Under a bed of straw: Pouch with 45 gp
- Small unlocked chest: 1 cure light wounds potion (50 gp)
- Leaning against the wall: Darkwood buckler (205 gp)
Barracks Corridor 3:Under the floor panel:- Bag: 270 gp
- Chest: 1,000 cp
- Chest: 300 sp
- Blue quartz gem (12 gp)
- Pouch: 50 strange coins (??)
Crates and KoboldsIn some of the crates:4 cure light wounds potions (200 gp)
Barracks: Strange Visored ReptilianIn a Locked Drawer:- 1 medium masterwork dagger (302 gp)
- A potion in a flask (This potion appears a dull, murky gray. Occasionally tiny pinpoints of light within the liquid flare up and then fade.) (??)
- A potion in a vial (This fluorescent orange sludge doesn't even look drinkable) (??)
- Arquebus-like Staff (??)
- Mysterious Visor (??)
In an unlocked chest on the ground: - 190 gp
- 1 blue quartz (8 gp)
- red garnet (110 gp)
- In a corner behind one of the tarps: 1 small masterwork shortbow (330 gp)
- Behind the other skin tarp: 2 potions Their contents are a shimmering blue but carry a pale greenish tinge (??)
Holg's ChamberOn Holg's body:- 1 heavy mace (This weapon is finely crafted, and there seems to be more to it than meets the eye.) (??)
- 1 medium scale mail (This armor is finely crafted, and there seems to be more to it than meets the eye.) (??)
In a pouch: - 500 gp
- A bloodstained scroll (open for reading by all):
- Spoiler:
Contains writing in Orc telling that by The Many's will, several members of the Bloodaxe Clan are to join with the Tornclaw Clan to bring calamity upon the nearby towns of the kingdom, with Holg of the Bloodaxe Clan in charge of working with the foreigners to Miderth - the Jinam Protectorate - and exploiting their alien powers of these strange, new visitors in their quest to inflict suffering among the civilized cities in the region. Holg's counterpart in charge is Jakk Tornclaw, responsible for "recruiting" (read: coercing) nearby scattered groups of reptilians and other savage creatures to aid them.
The Grateful Town of SesolstonA purse delivered to the group by town officials that night:- 1,000 gp
Last edited by Boomerwang on Thu May 22, 2008 11:50 am; edited 5 times in total | |
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Boomerwang Admin
Number of posts : 825 Age : 40 Registration date : 2008-01-13
Character HP: (1/0) Offense: Defense:
| Subject: Re: Character Item/Treasure Records Thu Oct 29, 2009 10:44 pm | |
| Chapter 2 RewardsBase Experience Reward: 1200 xp/ea. 11/1/09 ooc: gp values in parentheses are the full treasure value. Due to the rolled results by Squin (primary - 14) and Alterith (secondary - 18), if you sell any of these items, you get 40% of this listed price.Aftermath:From the wrecks ashore (unclaimed by Somi-Seawell):- 12 casks of salted meat (1 gp each, 12 gp total)
- 18 casks of wine and other spirits (18 gp each, 324 total)
- 28 bales of cloth (10 gp each, 280 gp total)
- 3 casks of glassware (15 gp each, 45 gp total)
- 1500 copper ingots (15 gp each/2 lb. per 100, 22500 gp total/30 lb. total)
- 19 casks of oil (2 gp each, 38 gp total)
- 15 casks of herbs and spices (25 gp each, 375 gp total)
From Pirate Command Group: - 1 +1 falchion (2375 gp)
- 1 +3 Str masterwork composite longbow (700 gp)
- 10 sleep arrows (132 gp each, 1320 gp total)
- 1 +1 defending cutlass (treat as scimitar; 2315 gp)
- 1 frost gauntlet, spiked (2305 gp)
- 1 thundering morningstar (2308 gp)
From the pirate bandits:- 10 masterwork cutlass (315 gp each, 3150 gp total)
- 5 masterwork dagger (302 gp each, 1510 gp total)
- 7 masterwork light crossbow (335 gp each, 2345 gp total)
- 200 bolts (neg. cost)
- 8 potions of cure light wounds (50 gp each, 400 gp total)
- 3 potions of cure moderate wounds (300 gp each, 900 gp total)
- 4 potions of mage armor (this fluorescent orange sludge doesn't even look drinkable) (50 gp each, 200 gp total)
- 2 potions of jump (the blue and aquamarine liquid in these vials shimmer, throwing small puffs of misty vapor on the inside of the glass on which it contacts) (50 gp each, 100 gp total)
- 3 potions of endure elements (the fluid in these flasks seem to change consistency between mud, water vapor, chlorine-blue pool water, and boiling oil) (50 gp each, 150 gp total)
- 6 traveler’s outfit (neg. cost)
- 380 gp
The Thankful Town of SeawellGiven on behalf of the mayor to the group by Commander Sean:- 100 gp/ea.
11/1/09 ooc: Not including the Thankful Town of Seawell gift of 100 gp/ea., the total treasure value is 42,932 gp, or 10,733 gp each. Please BEAR IN MIND potential exorbitant costs of off-Shell travel, and it would be wise to explain how you plan on storing your goods (or assumptions will be made for you).
The town of Seawell has everything in the Player's Handbook available for sale. | |
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Boomerwang Admin
Number of posts : 825 Age : 40 Registration date : 2008-01-13
Character HP: (1/0) Offense: Defense:
| Subject: Re: Character Item/Treasure Records Sun Apr 25, 2010 1:33 am | |
| Chapter 3 RewardsBase Experience Reward: TBA Aftermath (in progress):Box of Potions:- 5 healing salve (cure light wounds, 1d8+3)
- bull’s strength
- cat’s grace
- cure moderate wounds
- endure elements (fire)
- jump
- vision
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