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| Subject: Why Do You Like Being A GM? By Johnn Four Fri Oct 02, 2009 4:11 pm | |
| Here's some helpful thoughts that can encourage you as a GM of your games.1. Dealing With Criticism ============================================================ Handling critique takes up many volumes of self-help and management books on Amazon. If not handled well, it's destructive and can kill enthusiasm faster than a total party kill at the hands of flumphs.
If you are struggling with criticism of your GMing, here are some basic tips:
* Don't let it get to you. Haha, that's easy for me to say, right? However, being less sensitive to criticism is a process and you can take action to overcome this GMing block. It does take time, but keep at it.
The first step is to become determined that criticism won't bother you. Write yourself a note to this affect and read it often. Your sensitivity is a state of mind, an attitude, and therefore in your control. Write this note now.
* Seperate the message from the messenger. Often, sensitivity comes from the relationship you have with the player providing the critique. The best thing you can do is seperate what the person is saying from the person who's saying it. Evaluate the message on it own terms, gain some objectivity (which increases confidence) and use the information provided to better yourself, if it applies.
* It's just information. It's feedback, but not necessarily truth. You are receiving information, which deserves to be processed, regardless of source, objectively. Note that the information could be wrong or incomplete. It could be an opinion that does not actually reflect the truth.
If you can make your first reaction to be moving into objective and information processing and evaluation mode, your GMing will improve and sensitivity to criticism will go down.
* Quit reading into things. Don't look for more into the message than what's there. Mind games with yourself causes worry and stress, and erodes confidence. Use direct communication (see below) to uncover and verify any assumptions, hunches, or guesses you've made. In addition, it's not fair to the folk providing you feedback - probably with the best of intentions - that you read into things and create baseless motives or hidden meanings into their well- meaning words.
* Use direct communication. Be up front and honest with people providing feedback. Ask questions until you understand everything to your satisfaction. Don't let unspoken words become seeds for doubt and GMing worry. Just ask. Did you mean Y when you said X? Can you explain a bit more on that point? Why do you think this? I didn't understand point X, can you try explaining again?
* Take it on the chin. Adopt the attitude that you will get criticism during life from many sources, often unrequested. Sometimes they will be right, sometimes partially right, and sometimes wrong. Actions do speak louder than words. Improved GMing is the best response to criticism.
Your best bet, unless defending yourself or being defensive will accomplish something positive, is to take all feedback, assess it objectively, and match it up with your goal of becoming a better GM.
Take it on the chin, thank them for their input (they cared enough to provide it, after all) and then be determined to take whatever positive actions you can to enjoy your hobby even more and help your players do the same.
It's often easiest to say thanks, walk away, and return with thoughts, ideas, and actions to improve your game at the table.
2. Ask For Compliments ============================================================ If criticism is getting you down, ask for compliments as well.
* What did you like about last session? * What was your favourite part about the last adventure? * What do you think are my weaknesses and strengths as a GM? * What could I improve upon? What did I do well last session?
Store compliments and positive feedback in a place where you can re-read them when you're feeling uninspired, worried, or down on your GMing.
My friend Murdock keeps game comment journals. He hands out a comment book after every game and players write whatever they like in there. He can go back and re-read all the compliments he's received over the years anytime he needs support from his friends.
3. Don't Ask For Feedback ============================================================ Another approach is to stop asking for feedback. :) Seriously though, I realized that if my players keep showing up and seem to have a good time then that's the best feedback I could ask for. Doing surveys and probing can sometimes be narcissistic. It's better to just continue GMing and be confident someone will speak up if they're not having fun.
4. Don't Let Fear Stop You ============================================================ Is there a possibility you have a fear of failure with regards to GMing? Such a worry would definitely make one hesitant to GM. Fear of failure can block action of any kind.
The great news is the more you GM the better you get. Use criticism as feedback to help you improve faster than if you had to figure things out just by yourself over time. Use fear to get angry at yourself for feeling scared, and just sit down in the GM's chair and do it.
Acknowledging fear of failing as a GM is an awesome first step to diagnosing lack of inspiration, enjoyment, and motivation to doing something you actually enjoy a lot. If you can pinpoint exactly what your biggest worry is, then you have even more ammo to fight the problem with.
The solution often lies in the wording of the problem or fear itself.
* I am scared I will embarrass myself in front of all my friends.
Possible solution: GM a one-on-one game or two before running a large group, or try a short online campaign where you can remain anonymous.
* I am getting the rules wrong all the time. My players know the rules better than I do.
Possible solution: Don't bear the rules burden yourself -ask your players to help and allow yourself to master the rules over time, hopefully through many fun gaming sessions. Note bad rules mix-ups and create cheat sheets between sessions. Ask your players directly about it - they probably empathize and don't hold rules errors against you.
* I am a boring GM.
Possible solution: Ask your players what makes games exciting to them so you know what to add to future sessions. Ask other GMs what makes them compelling storytellers. Make a list of what you could do better, and tackle one thing per session. Ask your players what they like about your GMing.
5. Make A List - Why Do You Like Being A GM? ============================================================ In the face of adversity in a hobby, it's great to have a solid understanding of why you enjoy it and what you get out of it. If you aren't quite sure why you want to be a GM or all the reasons you like it, make a list.
Why do you like being a GM?
Before you throw your hands up in frustration, walk away from an unproductive planning session, or go to sleep after a troubling game, consult your list to get enthused again and motivate you to keep at it.
The list, if you have good reasons on it, is your bedrock from which your GMing activities should flourish: design, organization, preparation, running the game, post- session activities.
If you are blocked, or if something about GMing right now is bugging you, use the list as encouragement to make whatever changes you need to return to fun and thrilling times. You have the reasons why you like GMing before you - use this to cut a swath through fear, uncertainty, and doubt to make changes or plough throw difficult tasks.
After you GM each session, pull out your list and add to it. What did you like about GMing this time? If there's a new reason, add it and continue building up a good, long list for future motivation and encouragement.
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